2026-2027 / Individual final-year project at Créajeux
Final-year project
A third-person survival mini-game inspired by the Horde mode in Gears of War, developed with Unreal Engine.
Solo design and programming
Solo project
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Saute par-dessus les cactus et tiens le plus longtemps possible.
01 / FROM CODE TO GAMES
These are the projects I have developed during my studies at Créajeux, both in teams and on my own.
2026-2027 / Individual final-year project at Créajeux
A third-person survival mini-game inspired by the Horde mode in Gears of War, developed with Unreal Engine.
Solo design and programming
Solo project
022025-2026 / Créajeux · Third year
In an infested subway, an immune man uses his powers to gather resources, craft a survival suit and reach a hospital to create a cure.
Programming · Sound creation
Team project · 7 programmers and 3 artists. Programming: Thomas Berville, Andrea Catanese, Émilien Chastel, Matéo Goncalves, Romain Le Corre, Clément Martin and Raphaël Travers. Art: Ethan Dunand, Max Vancaeneghem and Lilou Michel-Cuny.
032025 / Créajeux · Second year
A fighting game where characters from different cultures compete for the last place in heaven. The goal: knock your opponent out of the arena.
Programming · Sound and music
Team project · 7 programmers and 3 artists. Full credits on Créajeux.
042024 / Créajeux · First year
A single-player pixel-art platformer combining exploration, combat and grappling. An amnesiac hero journeys through a dark world to uncover his origins and understand his powers.
Programming · Graphics
Team project · 7 programming and 4 art credits, with shared roles. Full credits on Créajeux.
Information and visuals: official Créajeux project pages and the Escape Moscow and SoulBound team presentations. Team projects are credited to their creators.