Escape Moscow

Escape Moscow is a survival FPS set in an infested subway. Players gather resources, craft a survival suit and make their way to a hospital to create a cure. Movement combines wall running, sliding, grappling and dashing. Quests and puzzles shape progression, while vision and aim-assist powers complement combat.

  • Unity
  • FPS
  • Survival
  • Parkour
  • 3D
Escape Moscow presentation cover
Year
2025-2026
Context
Créajeux · Third year
Engine / tools
Unity · Visual Studio

MY CONTRIBUTION

What I worked on

Programming contributions as part of the team. Sound contributions for the game and menu with Ewan Georget, as credited in the project presentation.

Team project · 7 programmers and 3 artists. Programming: Thomas Berville, Andrea Catanese, Émilien Chastel, Matéo Goncalves, Romain Le Corre, Clément Martin and Raphaël Travers. Art: Ethan Dunand, Max Vancaeneghem and Lilou Michel-Cuny.

Trailer

Gallery

In-game view of the subway — Escape Moscow team presentation.

Skills used

Development

Game programming

Programming contributions to student games developed in teams.

Audio

Sound and music

Sound and music contributions to a team game project.