SoulBound

SoulBound follows a hero who wakes up without memories of his past in a dark, mysterious world. With powers he does not yet understand, he sets out to discover his origins. This single-player PC game combines exploration, combat, parkour and grappling. It features several enemy and boss types, a shop, harvestable objects and a large map to explore. The game interface is in English, with keyboard and mouse controls.

  • Platformer
  • Pixel art
  • PC
  • C
  • CSFML
SoulBound pixel-art game environment
Year
2024
Context
Créajeux · First year
Engine / tools
C · CSFML · Visual Studio
Platform
PC · Keyboard and mouse

MY CONTRIBUTION

What I worked on

Contributions to both programming and game art, as listed in the team credits.

Team project · 7 programming and 4 art credits, with shared roles. Full credits on Créajeux.

Gallery

Overview of the map — SoulBound team presentation.

Skills used

Development

Game programming

Programming contributions to student games developed in teams.

Visual art

Graphics

Graphics contributions within a project team.